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Twilight Struggle Red Sea: Conflict in the Horn of Africa

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Original price $49.95 - Original price $49.95
Original price
$49.95
$49.95 - $49.95
Current price $49.95
Availability:
Out of stock

 

Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player, stand-alone, card-driven game that builds on the award-winning Twilight Struggle. The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the world suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. In 1974, a group of young Marxist officers staged a coup and took hold of the the reins of power. This revolutionary leadership sparked a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.


Twilight Struggle: Red Sea asks players to once more answer the summons of the trumpets and bear the burden of a twilight struggle, this time centered around East Africa, the Arabian Gulf, and the vital sea lanes stretching between them. Twilight Struggle: Red Sea is an addition to GMT's Lunchtime Series and packs deep decision-making into a time frame that allows players to get in a quick game or explore different strategies several times in one session. With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system. And yet, this game maintains all the tension, decision making, and theme of the original classic. 

 

As an added bonus for a longer game, cards from Twilight Struggle can be integrated in TS: Red Sea and players can add new decisions and Cold War events to their games of Twilight Struggle by incorporating cards from TS: Red Sea.

 

Playing Time: 35 minutes for the base game.


Contents:

  • One 20" x 14" Mounted Map
  • 51 Event Cards
  • 1 Countersheet
  • 2 Player Aids
  • 2 Solo Aids
  • Rules Booklet
  • Solo Rules & Background Booklet
  • Two custom 6-sided dice

 

    Manufacturer
    GMT Games
    Color
    Red
    Genre
    Age of Reason American Civil War American Indian Wars American Revolutionary War American West Ancient Animals Arabian Aviation / Flight Bluffing Book Card Game Children's Game City Building Civil War Civilization Collectible Components Comic Book / Strip Deduction Dice Economic Educational Electronic Environmental Expansion for Base-game Exploration Fan Expansion
    Mechanisms
    Acting Action / Event Action Drafting Action Points Action Queue Action Retrieval Action Timer Advantage Token Alliances Area Majority / Influence Area Movement Area-Impulse Auction / Bidding Auction Compensation Auction: Dexterity Betting and Bluffing Bias Bingo Campaign / Battle Card Driven Card Drafting Card Play Conflict Resolution Chaining Chit-Pull System Closed Economy Auction Command Cards Commodity Speculation Communication Limits Constricted Writing Contracts Co-operative Play
    Player Count
    2 Players
    Play Time
    60-120 minutes

    Shipping: Orders are typically processed within 1–2 business days. Pre-order items ship once all items in the order are available.

    Returns: Unopened, non-TCG products may usually be returned within 14 days. Trading card singles and sealed TCG products are typically final sale.

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