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Quartermaster General: 1914

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Original price $49.95 - Original price $49.95
Original price
$49.95
$49.95 - $49.95
Current price $49.95
Availability:
Out of stock

Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.

In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.

The game ends after 17 rounds of play, or earlier if one side has a commanding lead.

    Manufacturer
    Asmodee
    Role
    Leader
    Genre
    Age of Reason American Revolutionary War American West Ancient Animals Arabian Aviation / Flight Bluffing Book Card Game Children's Game City Building Civil War Civilization Collectible Components Comic Book / Strip Deduction Dice Economic Educational Environmental Expansion for Base-game Exploration Fan Expansion
    Mechanisms
    Acting Action / Event Action Drafting Action Points Action Queue Action Retrieval Action Timer Advantage Token Alliances Area Majority / Influence Area Movement Area-Impulse Auction / Bidding Auction Compensation Auction: Dexterity Betting and Bluffing Bias Bingo Campaign / Battle Card Driven Card Drafting Card Play Conflict Resolution Chaining Chit-Pull System Closed Economy Auction Command Cards Commodity Speculation Communication Limits Constricted Writing Contracts Co-operative Play
    Player Count
    2–5 Players
    Play Time
    17 rounds

    Shipping: Orders are typically processed within 1–2 business days. Pre-order items ship once all items in the order are available.

    Returns: Unopened, non-TCG products may usually be returned within 14 days. Trading card singles and sealed TCG products are typically final sale.

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