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Fourth Wing: Rise of the Wingleader

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Original price $29.95 - Original price $29.95
Original price
$29.95
$29.95 - $29.95
Current price $29.95
Availability:
Out of stock

In this cut-throat board game, fans will step inside the iconic Basgiath War College and battle their way to Glory across its four pillars: Strength, Agility, Cunning, and Connection. Players earn Glory through their choices — whether to play cards, form alliances, or ruthlessly betray their rival classmates. If they survive the deadly challenges, they’ll rise through the rankings and claim the coveted title of Wingleader.

 

Rise to the rank of Wingleader in this official game set in the world of the Empyrean series.

Each round, an event drawn from the book series will be revealed. Players will then go around the table making one of three choices each turn:

PLAY Ally cards from your hand to increase your standing in one of the four suits (Strength, Agility, Cunning, and Connection).

CLAIM any of the four Claim tokens you currently are winning. The Event for the round assigns each token one of the four suits, and if you have the most of that suit at the start of your turn, you can claim the matching token, scoring its points!

FOLD, reclaiming the cards you played this round to save your strength for a future event.

Players who Claim or Fold are out for the rest of the round, and players who Claim tokens score Glory. Continue playing rounds until one player competes a lap around the board.

Along the way, players will unlock their exciting, unique Signet Ability, all drawn from the amazing powers in the Fourth Wing series.

—description from the designer

Manufacturer
Lucky Duck Games
Paint Type
Set
Genre
Medieval Adventure Fighting Fantasy Exploration
Mechanisms
Storytelling Role Playing Tile Placement Dice Rolling Map Addition Scenario / Mission / Campaign Game
Player Count
1–5 Players
Play Time
60 minutes

Shipping: Orders are typically processed within 1–2 business days. Pre-order items ship once all items in the order are available.

Returns: Unopened, non-TCG products may usually be returned within 14 days. Trading card singles and sealed TCG products are typically final sale.

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