Catch // Release (DGM-125) [Dragon's Maze]
$1.00
$0.60
Availability:
In stock, ready to be shipped
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Sorcery // Sorcery
Rare
Kev Walker
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageLEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
Catch
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
/
Release
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
/
Release
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Expansion / Set
Dragon's Maze
Rarity
Rare
Finish
Colors
Artist
Kev Walker
Shipping: Orders are typically processed within 1–2 business days. Pre-order items ship once all items in the order are available.
Returns: Unopened, non-TCG products may usually be returned within 14 days. Trading card singles and sealed TCG products are typically final sale.