Pokémon
Hit Points120 HP Aromatic Stomps (50) Flip a coin. If heads, during your opponent’s next turn, the Defending Pokém...
View full detailsHit Points120 HP Aromatic Stomps (50) Flip a coin. If heads, during your opponent’s next turn, the Defending Pokém...
View full detailsHit Points120 HP Ram (50) Leg Stamp (130) Flip a coin. If tails, during your next turn, this Pokemon can't at...
View full detailsHit Points120 HP Ram (50) Leg Stamp (130) Flip a coin. If tails, during your next turn, this Pokemon can't at...
View full detailsHit Points130 HP Weakness: ×2 Resistance: None
Hit Points130 HP Weakness: ×2 Resistance: None
Hit Points120 HP Confounding Cologne (30) Your opponent’s Active Pokémon is now Confused. High-Impact Kick (1...
View full detailsHit Points120 HP Confounding Cologne (30) Your opponent’s Active Pokémon is now Confused. High-Impact Kick (1...
View full detailsHit Points130 HP Finest Selection Flip 3 coins. Put a number of cards up to the number of heads from your disca...
View full detailsHit Points130 HP Finest Selection Flip 3 coins. Put a number of cards up to the number of heads from your disca...
View full detailsHit Points130 HP Finest Selection Flip 3 coins. Put a number of cards up to the number of heads from your disca...
View full detailsHit Points260 HP Fragrance Fury (10+) This attack does 30 more damage for each of your opponent’s Benched Pokemon....
View full detailsHit Points260 HP Maddening Scent (10+) This attack does 30 more damage for each of your opponent's Benched Pokémon...
View full detailsHit Points130 HP Ability Adrena-Power If this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks...
View full detailsHit Points130 HP Ability Adrena-Power If this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks...
View full detailsHit Points140 HP Light Punch (20) Settle the Score (80+) This attack does 60 more damage for each Prize card...
View full detailsHit Points140 HP Light Punch (20) Settle the Score (80+) This attack does 60 more damage for each Prize card...
View full detailsHit Points130 HP Good Punch (70) Weakness: ×2
Hit Points130 HP Good Punch (70) Weakness: ×2
Hit Points130 HP Good Punch (70) Weakness: ×2
Hit Points130 HP Ability Adrena-Power If this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks...
View full detailsHit Points140 HP Light Punch (20) Settle the Score (80+) This attack does 60 more damage for each Prize card...
View full detailsHit Points140 HP Light Punch (20) Settle the Score (80+) This attack does 60 more damage for each Prize card...
View full detailsHit Points130 HP Good Punch (70) Weakness: ×2
Hit Points130 HP Good Punch (70) Weakness: ×2
Hit Points130 HP Ability Adrena-Power If this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks...
View full detailsHit Points250 HP Poisonous Musculature Search your deck for up to 2 Basic Darkness Energy cards and attach them ...
View full detailsHit Points250 HP Poisonous Musculature Search your deck for up to 2 Basic Darkness Energy cards and attach them ...
View full detailsHit Points250 HP Poisonous Musculature Search your deck for up to 2 Basic Darkness Energy cards and attach them ...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points50 HP Ability Hard Amber As long as Old Amber is on your Bench...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points50 HP Ability Hard Amber As long as Old Amber is on your Bench...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points50 HP Ability Hard Amber As long as Old Amber is on your Bench...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points50 HP Ability Hard Amber As long as Old Amber is on your Bench...
View full detailsCard TypeTrainer FormItem - Evolves from null Rules Look at the bottom 7 cards of your deck. You may reveal a...
View full detailsCard TypeTrainer FormItem - Evolves from null Rules Look at the bottom 7 cards of your deck. You may reveal a...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points0 HP Rules Look at the bottom 7 cards of your ...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points0 HP Rules Look at the bottom 7 cards of your ...
View full detailsCard TypeTrainer FormStadium - Evolves from null Rules Whenever any player attaches an Energy card from their...
View full detailsCard TypeTrainer FormStadium - Evolves from null Rules Whenever any player attaches an Energy card from their...
View full detailsCard TypeTrainer FormItem - Evolves from null Rules Flip 2 coins. If both are heads, put a card from your dis...
View full detailsCard TypeTrainer FormItem - Evolves from null Rules Flip 2 coins. If both are heads, put a card from your dis...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points0 HP RuleFlip 2 coins. If both are heads, sear...
View full detailsCard TypeTrainer FormItem - Evolves from null Hit Points0 HP RuleFlip 2 coins. If both are heads, sear...
View full detailsCard TypeTrainer RuleFlip 2 coins. If both are heads, put a Baby Pokémon, Basic Pokémon, or Evolution card fro...
View full detailsCard TypeTrainer RuleFlip 2 coins. If both are heads, put a Baby Pokémon, Basic Pokémon, or Evolution card fro...
View full detailsCard TypeTrainer FormSupporter - Evolves from null Rules You can play this card only if you discard 2 other c...
View full detailsCard TypeTrainer FormSupporter - Evolves from null Rules You can play this card only if you discard 2 other c...
View full details