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Scythe: The Wind Gambit Expansion

Original price $34.95 - Original price $34.95
Original price
$34.95
$34.95 - $34.95
Current price $34.95
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Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

Manufacturer
Stonemaier Games
Genre
Territory Building Fighting Science Fiction Economic
Mechanisms
Narrative Choice / Paragraph Movement Points Variable Set-up Zone of Control King of the Hill End Game Bonuses Victory Points as a Resource Take That Contracts Variable Player Powers Area Majority / Influence Grid Movement Card Play Conflict Resolution
Player Count
1–5 Players
Play Time
115 Min

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Returns: Unopened, non-TCG products may usually be returned within 14 days. Trading card singles and sealed TCG products are typically final sale.

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